A downloadable game for Windows

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Welcome to Combat Theory, a fast paced, multiplayer, third-person, action shooter game at it's early stages of development.

Eliminate enemy players with a variety of weapons, from shotguns, pistols and rifles, or if you prefer to be up close and personal, an arsenal of knives and swords.

Choose your meta, jump on walls, deflect incoming fire, do anything to survive and stack up that killing streak. Prove your Combat Theory.

Locally host your game and team-up or fight with your friends.


Some of the limitations. (Will be addressed in future builds/patches)

FeatureStatus
Host MigrationNot yet available. If the host disconnects, all clients are disconnected.
Late JoiningNot yet available. Lobby based connection. Not capable of handling late player connections yet.
NAT punch-throughNot yet available, Can be resolved by manually setting up port-forwarding or using 3rd party VPN solution.
WeaponsCurrently limited to 3 variants (Sword, SMG, Shotgun). Spawned using Numpad Keys 1 to 3, Switch using Number keys 1 to 3.
Max PlayersCurrently limited to 5 remote client connections plus 1 which is the host itself, a total of 6 players.
Single Player ModeNot yet available. No A.I (Bot) classes yet.


As of now everything is set to debug mode. Console commands are available and weapons are limited. Please bare with us with the pace of development, we will do our best to update as frequent as possible.

You can spawn weapons using numpad keys (1 to 3).

We recommend using the itch app for automatic patches and updates.

F1 = Toggle console (On/Off)

Note: Parameters are delimited by white spaces.

Available Console Commands

Command DescriptionExample
helpShows a list of available commands.
host [(str)match_name] [(int)max_connections]Host a match.host My_Humble_Match 3
connect [(IPv4) Address]Connect to an existing match.connect 192.168.1.25
disconnectDisconnect from a game or a match room.
serverlistAttempt to list all available matches within your local network.
fps [(int) 0 - 3]Set framerate cap mode. 0 = Uncapped, 1 = 30 fps, 2 = 60 fps, 3 = 90 fpsfps 2
shadows [(int) 0 - 2]Set shadows settings.  0 = Disable, 1 = Hard shadows, 2 = Show all shadows. shadows 2
shadowresolution [(int) 0 - 3]Set shadow resolution settings. 0 = Low, 1 = Medium, 2 = High, 3 = Very Highshadowresolution 1
sensitivity [(decimal) 0.0 - 10.0]Set a custom value for mouse sensitivity.sensitivity 1.15
smoothing [(decimal) 0.0 - 1000.0]Set a custom value for mouse smoothingsmoothing 50.05
clearClear all text logs from the console.
exit/quitClose application.


Default Keyboard and Mouse Controls

InputDescription
W,A,S,DDefault Directional Keys
Mouse 1 (Left Mouse Button)Attack (Melee), Fire (Firearm)
Mouse 2 (Right Mouse Button), Left ShiftGuard (Melee)
Mouse 3 (Middle Mouse Button)Zoomed aim (Firearm)
SpacebarJump
RReload (Firearm)
Number keys 1, 2, 3Switch weapon (Melee, Primary firearm, Secondary firearm)
Numpad keys 1, 2, 3Spawn weapon (Katana, SMG, Shotgun)
Function key 1 (F1)Toggle developer console (on/off)


For questions, comments, and suggestions kindly create a post below. Thank you.

More information

Published 99 days ago
StatusPrototype
PlatformsWindows
Release date 96 days ago
AuthorMalong
GenreShooter
Tags3D, Fast-Paced, Fighting, Local multiplayer, Multiplayer, PvP, Shooter, Third Person, Third-Person Shooter
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityConfigurable controls
MultiplayerLocal multiplayer, Server-based networked multiplayer
Player countSingleplayer

Download

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Click download now to get access to the following files:

combat-theory-prototype-win-v0.0.104.zip Version 0.0.104 54 MB

Development log

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